Consumer Behavioral Learning Theories
There are various theories which are developed to explain
the learning theories. The below are the major theories related to consumer
behavior.
Behavioral Theories: behavioral theory is based on observable
behaviors (responses) that occur as the result of exposure to stimuli.
Cognitive Theories: Learning is based on mental information
processing, it is also often in response to problem solving.
BEHAVIORAL
LEARNING THEORIES:
Behavioral
learning theories are sometimes referred to as stimulus-response theories
because they are based on the premise that observable responses to specific
external stimuli signal that learning has taken place.
1. CLASSICAL CONDITIONING (Stimulus-Response):
Classical conditioning is the association of one event
with another desired event resulting in a behaviour. The most well known
experiments on classical conditioning were conducted by Ivan Pavlov, the
Russian psychologist, who won the Nobel Prize for his experiments on this
subject. Pavlov conducted an experiment on dogs and tried to establish a
Stimulus-Response (S-R) connection. He tried to relate the dog’s salivation and
the ringing of the bell. In his experiments, he put some meat in front of dogs.
The dogs responded to this stimulus by salivating.
This response was instinctive or unconditioned. Pavlov next began to ring a
bell at the same time as the meat was presented. Ringing the bell in itself,
without the presentation of meat, was not connected to any responses. But by
ringing the bell at the same time as presentation of meat, Pavlov established a
relationship between the two stimuli-the bell and the meat- in the mind of the
dogs. By continuing this process, the ringing of bell alone was sufficient stimulus
to elicit a response of salivating, even when no meat was presented. Thus, the
bell became a conditioned stimulus, resulting in conditioned or learned
response.
• Ivan
Pavlov’s Dogs Experiment:
Unconditioned
stimulus (UCS) – Naturally capable of causing a response.
Conditioned
stimulus (CS) – Does not initially cause a response
Conditioned
response (CR) – Response generated by repeated paired exposures
to UCS and CS. Eventually, through learned association and repetition,
the CS will cause the CR.
Examples:
Pairing a
likeable celebrity with a new product in advertising or associating a likeable
song with a particular product.
Pairing product
purchase with the use of a credit card.
Researcher’s
Argumentation:
Researchers
have argued that the examples given are really nothing more than mood encoding,
and that the positive affect tag is the effective mechanism.
2. Cognitive Associative Learning (Memory/Trial-Error based) :
The pioneer of cognitive learning theory is Edward
Tolman. He developed and tested this theory through controlled experiments.
Using rats in his laboratory, he showed that they learnt to run through a
complicated maze towards their goal of food. It was observed that rats
developed expectations at every choice point in the maze. Thus, they learnt to
expect that certain cognitive cues related to the choice point could ultimately
lead to food. The learning took place when the relationship between the cues and
expectancy was strengthened because the cues led to expected goals.
Cognitive learning is achieved by thinking about the
perceived relationship between events and individual goals and expectations.
Cognitive theory of learning assumes that the organism learns the meaning of
various objects and events and learned responses depend upon the meaning
assigned to stimuli.
HOW CONSUMER
STORE, RETAIN, AND RETRIEVE INFORMATION:
Of central
importance to the processing of information is the human memory. A basic
research concern of most cognitive scientists is discovering how information
gets stored in memory, how it is retained, and how it is retrieved.
Structure of
Memory: Because
information processing is kept temporarily before further processing: a
sensory store, a short term store, and a long-term store.
3.
INSTRUMENTAL (OPERANT) CONDITIONING (Result/Reinforcement based):
“A behavioural
theory of learning based on a trial-and-error process, with habits forced as
the result of positive experiences (reinforcement) resulting from certain
responses or behaviours”.
Operant is defined as behaviour that produces effect.
Operant conditioning is based on the work of B.F. Skinner who advocated that
individuals emit responses that are rewarded and will not emit responses that
are either not rewarded or are punished. Operant conditioning argues that
behaviour is a function of its consequences. Behaviour is likely to be repeated
if the consequences are favourable. Behaviour is not likely to be repeated if
the consequences are unfavorable. Thus the relationship between behaviour and
consequences is the essence of the operant conditioning.
It occurs as
the individual learns to perform behaviours that produce positive outcomes and
avoid behaviours that yield negative outcomes.
This learning
process is most closely associated with psychologist B.F. Skinner, who
demonstrated the effects of instrumental conditioning by training pigeons to
dance and play Ping-Pong.
Operant
conditioning is the process in which the frequency of occurrence of behaviour
is modified by the consequences of the behaviour. That is, the
consequences of a purchase will affect the probability of a re-purchase.
Reinforcement of behaviour:
Positive
Reinforcement:
“Positive outcomes,
which strengthen the likelihood of a specific response”.
Negative
Reinforcement:
“Unpleasant or
negative outcomes that serve to encourage a specific behaviour”.
Skinner
distinguished two types of reinforcement (or reward) that influence the
likelihood that a response will be repeated. The first type, positive
reinforcement, consists of events that strengthen the likelihood of a
specific response. E.g., using a shampoo that leaves your hairs, feeling silky
and clean is likely to result in a repeated purchase of the shampoo. Negative
reinforcement is an unpleasant or negative outcome that also serves to
encourage a specific behaviour. E.g. buying an antivirus software for your
computer. Fear appeals in ad messages are examples of negative reinforcement
such as life insurance commercials rely on negative reinforcement to encourage
consumers to encourage the purchase.
Punishment:
“Choose
reinforcement rather than punishment”.
Forgetting and
Extinction:
- Forgetting “Combat
with repetition”.
- Extinction “Combat
with consumer satisfaction”.
Factors
Involving Forgetting:
Time: Forgetting
is rapid at first and then levels off
Interference: Old information
in memory interferes with learning similar, new material.
4.
Social Learning Theory
People learn through observing
others’ behavior, attitudes, and outcomes of those behaviors. “Most human
behavior is learned observationally through modeling: from observing others,
one forms an idea of how new behaviors are performed, and on later occasions
this coded information serves as a guide for action.” (Bandura). Social
learning theory explains human behavior in terms of continuous reciprocal
interaction between cognitive,
behavioral, and environmental influences.
NECESSARY CONDITIONS FOR EFFECTIVE
MODELING
Attention- various factors increase or decrease the amount of
attention paid. It includes distinctiveness, affective valence, prevalence,
complexity, functional value. One’s characteristics (e.g. sensory capacities,
arousal level, and perceptual set, past reinforcement) affect attention.
Retention- remembering what you paid attention to. Includes
symbolic coding, mental images, cognitive organization, symbolic rehearsal,
motor rehearsal
Reproduction- reproducing the image. It is including physical
capabilities, and self-observation of reproduction.
Motivation- having a good reason to imitate. Includes motives
such as past (i.e. traditional behaviorism), promised (imagined incentives) and
vicarious (seeing and recalling the reinforced model)
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